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[Discussion] XDefiant Commits to Growth Amid Market Challenges and Rumors


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XDefiant Faces a Tough Market, but Dev Team Insists Support Will Continue

Ubisoft's free-to-play shooter XDefiant, seen by many as competition for the popular Call of Duty franchise, has admittedly not met the anticipated outcomes since its launch in May, according to CEO Yves Guillemot. However, contrary to recent rumors, the game isn't staring down a shutdown; this assurance comes directly from the lead developer. Speculations have been flying high, suggesting XDefiant’s support could be withdrawn post-Season 4, marking the end of the first-year route plan if player engagement does not see an uptick. Although Ubisoft has not yet disclosed player numbers or revenue scores for the game, Guillemot vows to shed more light on the matter by the end of October. Captioning the standoff, XDefiant executive producer Mark Rubin has debunked the shutdown claims, saying there is no plan to cease the game’s functioning after Season 4. Rubin, previously an executive producer at Call of Duty, acknowledges a decrease in player numbers, attributing this to a lack of marketing while the company focuses on enhancing the game. Rubin affirms that a larger marketing drive is underway once XDefiant is in an optimized state.

XDefiant Dev: Continued Tech Support and Improvement is a Priority

Dismissing shutdown speculations, Rubin assures followers that future plans are already in the pipeline. "I've literally been in meetings as of last week to discuss our Year 2 plans," Rubin tweeted. He emphasized that their main objectives currently are enhancing the technical experience and adding more content in Seasons 3 & 4. The low player numbers are just a temporary state as the team is in the process of refining the game before initiating a more considerable marketing campaign to attract fresh and former players. Since its debut, XDefiant has faced severe competition in the live service shooter marketplace, following similar predicaments confronted by Rocksteady's Suicide Squad: Kill the Justice League and Starbreeze's Payday 3. Furthermore, Sony's Concord features among the most catastrophic PlayStation blunders till now.

Industry Challenges: A Bumpy Ride for Ubisoft

Ubisoft itself has been at the receiving end of a host of disappointments, most notably from the lackluster performance of XDefiant and recently, Star Wars Outlaws. Following Outlaws’ less-than-stellar sales, the organization pushed back Assassin’s Creed Shadows to 2025, while its French division is handling a strike. In an investor note, Guillemot expressed displeasure at the company's performance, saying the second quarter did not meet expectations and promised a review aimed at enhancing future performance. Amidst this, discussions about the company's culture fueled by Star Wars Outlaws and the upcoming Assassin's Creed Shadows were also acknowledged. Following a dip in share price reports hint at Ubisoft's founding Guillemot family and shareholder Tencent considering moving the company into private ownership. Simultaneously, Ubisoft is also revisiting its marketing strategy for PC games. In an attempt to spike dwindling sales, the company has lifted the timed exclusivity from the Epic Games Store for its PC games, returning to day-one launches on Steam. While it is yet to make an official announcement on XDefiant's Steam debut, it seems certain in the current scenario.


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