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[Discussion] Microsoft Initiates Refunds for Redfall Amid Sudden Discontinuation and Studio Closures


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Microsoft has recently begun issuing refunds for the game Redfall, a month after its sudden discontinuation. Amid industry shock, the developer, Arkane Austin, was closed down by Microsoft along with several other studios under Bethesda's umbrella. The cancellation blow was softened by Microsoft's promise of a "make-good" offer for customers that had invested in the subsequently dropped Hero DLC. This download content was originally designed to introduce fresh characters to the game's lineup.

Refund Process for Redfall

As compensation for the sudden halt of Redfall's development, players who procured the Hero Pass either as part of the high-grade Bite Back Edition or the corresponding Bite Back upgrade can now ask for their money back. Requests for fund reclamation can be directed towards Bethesda's client support website. For digital purchases made through the Xbox Store, Microsoft Store, Epic Games Store, or Steam, refunds will be made automatically to the original transaction source. However, for purchases made from other retail platforms, it's necessary to submit a request. Transactions made for hard copies need to be addressed directly to the retailer for either a cash refund or store credit for the Bite Back DLC.

What Led to Redfall's Downfall?

Redfall's termination was rubbed salt in the wound with its final update made at the end of May. The focus on cooperation-based vampire gameplay did not yield the desired results. Upon its debut, Redfall was greeted with an onslaught of criticism from both gamers and game critics, drawing attention to the tumultuous process of its development. Redfall's poor launch had industry giants like Phil Spencer and Matt Booty addressing Xbox's part in the disappointing release. Reassurance from then-Bethesda Softworks publishing chief Pete Hines added to the controversy, with promises that Arkane wouldn't surrender Redfall. Hines expressed confidence in the game serving the interests of Game Pass players for the coming years.

Industry's Difficult Times and Redfall’s Legacy

According to IGN's 4/10 review, “Redfall is a bafflingly bad time across the board. Plagued with bland missions, boneheaded enemies, and repeated technical problems, Redfall simply wasn't ready for daylight in this state.”. Arkane Austin's closure represents a dark period for the video game industry. Countless employees have found themselves jobless this year alone, with heavy cuts from leading publishers Sony, Microsoft, and others coinciding with mounting studio closures. Phil Spencer's conversation with IGN Live put things into a harsh perspective: “I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.”

Taking a tragic note in the history of the gaming industry, Redfall's fate highlights the rough reality of game development. In spite of high ambitions, not every project reaches the finish line.


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