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Destiny 2 Patch Notes


Uncrowned Guard
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Activities

Battlegrounds 
  • Fixed an issue where beneficial modifiers were not functioning in Battlegrounds activities. 
  • Fixed an issue where some Colossus combatants would become lost on the battlefield. 
  • Fixed an issue where some combatant names were mistranslated in Korean. 
 
Presage 
  • Fixed an issue where players would be respawned in unfavorable areas leading to numerous deaths. 
  • Fixed an issue where players could launch their first Presage activity without it's associated quest.
      • When players attempt to launch the mission without the quest, there will not be error text explaining why. We plan to fix this issue in a future update.
      • Additionally, players may still launch their first Master activity without the Catalyst quest. We plan to fix this issue in a future update.
 

Gameplay and Investment

Abilities 
  • Penumbral Blast detonation damage increased to 80 base damage, reverting previous changes. 
 
Armor 
  • Fixed an issue where players who didn’t own the Mindvault ornament would see it in the ornament bucket of the Insurmountable Skullfort, citing "Requires Mod Item" error ribbons. 
 
Weapons 
  • Fixed an issue where No Time to Explain's ornament couldn’t be selected or equipped on alternate platforms. 
 
Bounties and Pursuits 
  • Renamed the Cosmodrome Battlegrounds Activity to “Battlegrounds: Foothold” 
  • Updated the War Table Weekly Challenge name to “Honor and Glory” 
  • Fixed an issue where Presage was not granting Pinnacle rewards. 
  • Fixed an issue where players could not reset their Valor rank when reaching Rank 4. 
  • Fixed an issue where “The Good Company” gilded triumph would sometimes not progress when a Guardian had died. 
  • Fixed an issue where the Ticuu's Divination catalyst quest would not progress with explosion kills from the weapon. 
  • Fixed an issue where Chosen Destruction and Chosen Strength Focused Umbral Engram Lenses were not unlocking appropriately. 
  • Fixed an issue where “The Lightbringer Triumph did not complete for players after they had found all weekly Feathers for the "Bird of Prey" quest. 
  • Fixed an issue where the “Birds of a Feather” triumph was not completing appropriately. 
 
General 
  • Fixed an issue where the Season of the Chosen Director Dialogue was using incorrect artwork

 

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ACTIVITIES 

Presage 
  • Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty. 
 
Wrathborn Hunts 
  • Fixed an issue where "Immune" text appears when players deal damage to the High Celebrant. 
 
Destinations 
  • Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter's Well in Tangled Shore. 
  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.  
 
Battlegrounds 
  • Fixed an issue where players could regenerate infinite Super energy from teammates running through hallways. 
  • Fixed an issue where players would incorrectly receive an “online privileges” dialog when trying to launch specific Battlegrounds activities or the Battlegrounds playlist with a fireteam member who hadn’t unlocked the activity. 
  • Fixed an issue where the Cabal Pyro Flamethrower projectile generated a lot of network usage, leading to strange combatant behaviors within Battlegrounds activities. 
 

UI/UX  

 
General 
  • Fixed an issue where the Prismatic Recaster was not displaying all available engram types on a single page. 
 

GAMEPLAY

Armor 
  • Updated Mantle of Battle Harmony to function in PvP. 
      • Grants small amount of super energy when defeating Guardians with weapons matching the damage type of your Super.  
      • Grants small damage bonus when defeating enemies with weapons matching the damage type of your Super while your Super is full, but at a shorter duration than when you defeat combatants in PvE. 
 
Weapons 
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies.  
  • Fixed an issue where Guardians could embrace their darker side and damage their teammates using the Frenzy perk. 
  • Added Unrelenting as a possible perk for THE SWARM Machine Gun. 
 
Hunters 
  • Shatterdive  
      • Removed damage resistance from Shatterdive.  
      • Added a 4s cooldown between activations of Shatterdive.  
  • Withering Blade  
      • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.  
      • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.  
      • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.  
 
Titans 
  • Glacial Quake  
      • Removed AoE freeze against players on Super cast. Will still freeze PvE enemies on cast.  
      • Reduced damage resistance while in Super from 60 percent to 50 percent.  
      • Increased the energy cost of using Shiver Strike while in Glacial Quake from three percent to seven percent Super energy.  
      • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (this previously only cost energy for the slam).  
  • Shiver Strike  
      • Increased downwards velocity applied to Shiver Striking players when they are slowed to more quickly pull them out of the air.  
      • Fixed an issue where Shiver Strike (or Thundercrash) could get the player stuck against soft ceilings in Crucible maps. 
 
Warlocks 
  • Winter’s Wrath  
      • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.  
      • Increased the size of the Warlock Super projectile's proximity detonation radius 1.5m – 1.65m. 
      • The proximity detonation now starts at its largest and scales down to 40 percent over time.  
  • Penumbral Blast  
      • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.  
  • Iceflare Bolts  
      • Fixed a bug where Iceflare Bolts would continuously try to switch targets.  
      • Increased target acquisition range of Iceflare Bolts by 33 percent.  
      • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.  
  • Chaos Reach  
      • Decreased the amount of Super energy refunded when cancelling Chaos Reach early. 
 
General Stasis Tuning 
  • Duskfield Grenade  
      • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.  
      • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged in PvE.  
      • Reduced the slow stacks applied to players on each tick of the grenade from ten to five stacks. Per-tick slow stacks are unchanged in PvE.  
      • Adjusted the UI presentation of the “Slowed” status to display slow stacks as X/100 instead of X/10, to increase readability when adding slow stack amounts that are fewer than ten.  
  • Stasis Crystals  
      • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged. 
  • Whisper of Chains  
      • Reduced Whisper of Chains damage resistance bonus while in Super from 25 percent to five percent. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.  
 

INVESTMENT

 
Stasis Fragment Quests  
  • Significantly reduced objective completion values for all Crucible fragment quests. 
 
Bounties and Pursuits 
  • Fixed an issue where players could earn Exotic Cyphers with a full inventory, resulting in the loss of their reward. 
 
Triumphs 
  • Fixed an issue that prevented the "Trash the Thresher" Triumph from completing even when the conditions were met. 
 
Stat Trackers 
  • Reset raid completion time stat trackers for any player who has exactly five minutes time recorded in the stat tracker. 
 
Rewards 
  • Fixed an issue that prevented bad luck protection for Eyes of Tomorrow from accumulating properly on accounts where players raided on multiple characters. 
  • Fixed issues with the Frozen in Time ornament for the Exotic Pulse Rifle No Time To Explain. 
      • The ornament will no longer display "Exclusive Item" which prevented players from socketing it. 
 
Chosen Seal and Title Requirements 
  • Replaced the “Bound in Memory” Triumph with “All the Scattered Memories" to ensure players who missed a week of playing the Presage activity could earn the seal before the Season ended. 

Full Notes: https://www.gamespot.com/articles/destiny-2-patch-notes-stasis-abilities-get-major-rebalancing/1100-6489223/

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Destiny 2 Hotfix 3.3.0.1

Sep 2, 2021 - Destiny Dev Team

Activities  

Seasonal
  • Astral Alignment 
      • Fixed an issue where the Ether Collection encounter could soft lock when all Ether Wisps were destroyed. 
      • Fixed an issue where objects could be removed when players left the activity while carrying them, which would soft lock the activity. 
Raids
  • Vault of Glass 
      • Fixed an issue where Atheon would sometimes summon an invisible barrier to block Guardians from entering the Vault of Glass. 
 
 

UI/UX 

General 
  • Fixed an issue where the "pre-order" text string for 30th Anniversary wrapped and overlapped the title in Japanese, Polish, and Russian. 
      • Other localization fixes for Japanese and Polish. Russian will be fixed in Hotfix 3.3.0.2. 
  • Fixed an issue where the description of Top Tree Dawnblade mentioned “Sliding” instead of “Gliding” in German. 
  • Fixed an issue where some players could not discard Solstice key fragments. 
  • Players who may have remaining Solstice key fragments can now dismantle the entire stack from their inventory screen. 
  • Incoming and outgoing Bungie friends toasts no longer play before character selection. 
  • Fixed an issue where some Roster screens would not consistently indicate when you have blocked a player on your Bungie Friends list. 
 

Gameplay and Investment 

Armor 
  • Fixed an issue preventing players from changing the armor energy type of Lucky Pants. 
  • Actually changed the cost of Global Reach to three energy. 
  • Fixed an issue causing the Fire and Ice artifact mod to spawn fewer Wells than intended. 
  • Fixed an issue that prevented Season 15 Iron Banner armor sets and the new Exotic armor pieces from taking shaders. 
  • Corrected the insertion cost of the Linear Fusion Rifle Targeting mod in the artifact to be 500 Glimmer like other mods. 
  • Fixed an issue causing the 2021 Solstice Eververse Hunter arms ornaments to not be visible in the list of ornaments. 
  • Fixed an issue causing the new Shards of Galanor Exotic armor ornament to improperly display colors. 
  • Fixed an issue causing Radiant Dance Machines to trigger armor mods and Stasis Fragments more often than intended. 
  • Fixed an issue causing the Fusion Rifle Scavenger artifact mod to use old perks, allowing players to gain Heavy ammo when picking up Special ammo bricks. 
  • Fixed an issue where Promethium Spur would not spawn additional combination Rifts after the first one. 
 
Weapons 
  • Lorentz Driver will no longer apply a navpoint to players in the Crucible that are selected as targets. 
      • Targeted players will still have the red glow on their biped and will still drop telemetry patterns when killed. 
      • This change does not affect the targeting behavior for PvE combatants. 
  • Added Iron Banner perks into the possible trait rolls for Peacebond and Forge's Pledge. 
      • Peacebond can now roll Iron Reach. 
      • Forge's Pledge can roll Iron Grip. 
 
Abilities 
  • Fixed an issue where specific Stasis crystals were dealing an additional instance of detonation damage against players. 
 

General 

  • Cross Play voice chat enabled
      • Some communication privacy settings are still not working as intended for Xbox players
          • Xbox players will still hear voice and receive invites from anyone even if privacy settings are set to "friends" or "in-game friends".
          • Xbox players will still hear voice from non-Xbox players even if "You can communicate outside of Xbox with voice & text" is set to "blocked".
          • Xbox players will still be able to hear other Xbox players in Fireteam Chat or Team Chat even if that player is on their mute list.
 
The Witch Queen Pre-Order Incentive 
  • Fixed an issue where the "Lucidity" Witch Queen pre-order emblem was not showing up in players' emblem collections. 
      • It should automatically appear in the collection for all players who have pre-ordered now. 

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50668

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Destiny 2 Hotfix 3.3.0.3

21h - Destiny Dev Team

Activities 

Trials of Osiris 

  • Special ammo no longer refreshes upon resurrection 
  • Added hold to purchase functionality to gear purchasable from Saint-14 in order to prevent accidental purchases. 
  • Weapons received from the Trials of Osiris Reputation Rank Reward track on Saint-14 will now have their Masterwork Slots active. 
 

Crucible 

  •  Added tooltip to Glory and Elimination playlists to indicate that their matchmaking prefers skill. 
 

Seasonal 

  • Fixed an issue where some players were unable to complete Wayfinder’s Voyage I if Petra didn’t appear after interacting with the compass. 
  • Fixed an issue where Tracing the Stars II quest could not be completed if Atlas Skews were picked up before picking up the quest. 
 

Strikes 

  • Fixed an issue where the Proving Grounds strike would not appear on Nessus for players if they didn’t unlock it before Season of the Lost began. 
 

Gameplay and Investment

Weapons 

  • Adept Weapon Mods for Impact, Charge Time, Blast Radius and Projectile speed can now be acquired from Grandmaster Nightfalls and Raids, in addition to Trials of Osiris. 
  • Fixed yet another issue caused by Telesto. 
      • Teleso bolts no longer spawn orbs of power when hit with a Proximity Explosive Knife. 
 

Armor 

  • Fixed a crash that could be caused by a certain combination of armor mods.

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50727

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Destiny 2 Update 3.3.1

Oct 12, 2021 - Destiny Dev Team

Activities 

 
The Corrupted 
  • Reduced the knockback buff from the "Sedia's Durance" activity modifier on Nightfall difficulty from +40% knockback to +20% knockback, which may help a few of you complete Grandmaster difficulty.  
  • Removed an Unstoppable Phalanx Champion from the Ransack Ogre encounter.  
      • During the Ransack Ogre encounter, an Unstoppable Phalanx Champion would spawn in the Ascendant Plane when the Ogre boss reached 50% health.  
          • That Champion was easy to miss, and you couldn't backtrack there to defeat it once you killed the Ogre.  
          • After this Champion ruined hundreds of Platinum completion attempts, we’ve snapped it out of existence.  
          • It’s gone.  
          • Dust.  
          • Destroyed.  
          • It will never see the light of day again.  
          • That’s what it deserves.  
  • Fixed an issue that blocked completion of The Corrupted Nightfall scoring Triumph. 
 
Dreaming City 
  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there.  
 
Trials 
  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets. 
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.  
  • Trials passages only display warning message if the player account owns a ticket. 
 
Momentum Control 
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotator.
      • Note: We're looking at map offerings in all 6v6 playlists, and are expecting some changes in a future update.
 

UI/UX 

User Interface
  • Added more granularity options to the text chat profanity filter setting. 
  • Updated the sign on experience to show a single toast after character select if you have one or more pending Bungie Friend requests, instead of a unique toast for every pending request. 
      • The experience when receiving a new Bungie Friend request while playing the game has not changed. 
      • Known Issue: This notification toast may appear blank for some players, but no invites are affected. This issue is already being investigated. 
  • Player Search UI now has audio feedback. 
  • Reverted a change to the text chat auto-hide default value that launched with Season 15. 
      • The default value is once again On. 
  • Fixed an issue where the text chat auto-hide setting could revert to the Season 15 default value of Off under various conditions. 
  • Fixed an issue where voice chat settings would not consistently appear on non-PC platforms. 
  • Fixed an issue where booting a fireteam member sometimes left a blank entry in the Roster or Fireteam UI. 
  • Fixed an issue on Xbox Series X|S and PlayStation 5 where some header text on the Manage Invites tab of the Roster would sometimes scale down more than expected. 
  • Fixed an issue where online Roster contacts were not sorting alphabetically for Friends and Clanmates. 
  • Fixed an issue where blocking a player through a fireteam invite did not hide interaction options that are expected to fail when interacting with a blocked player. 
  • Fixed an issue where red notification text would sometimes be missing when attempting to invite a player to your fireteam if their privacy settings would not allow them to join. 
  • Fixed an issue affecting multiple Collections and Triumphs screens where entering a sub-screen or changing tabs on a screen would cause UI to show the default tab on the parent screen. 
      • This fix also improves consistency when looking through tabs inside Collections category sub-screens. 
 

Investment and Abilities 

Weapons 
  • Horror's Least Pulse Rifle no longer drops at zero power. 
  • Increased drop chance for an Adept Nightfall weapon from a Platinum Grandmaster Nightfall to 100%. 
  • Fixed an issue where Overflow and Shoot to Loot perks could double magazine sizes on some weapon archetypes.
      • Note: We have identified an issue where the Demolitionist perk no longer refills ammo when casting a grenade, and are looking to resolve this in Hotfix 3.3.1.1.
 
Abilities 
  • Fixed an issue where players were unable to use Glacial Quake's light attack or activate sprint after a Glacial Quake heavy attack. 
 
Vendors 
  • Previews are now enabled for gear that can be focused on Saint-14. 
  • Players who reset any of their ritual reputations (Crucible, Gambit, or Vanguard) a second time without collecting the Ritual Reputation Ornament can now claim the ornament from the respective vendor.  
  • Vanguard Tokens and Sunset Destination Material Tokens (Io, Mars, Titan, Mercury) that remain in players inventories have had their descriptions updated to indicate that they have no value and can be safely dismantled. 

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50771

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This Week At Bungie – 11/11/2021

Nov 11, 2021 - Cozmo_BNG
This week at Bungie, we got guns over here.  
 
We have a lot to cover this week so I am going to keep this intro short so we can get into it. We have a new emblem for you, new Trials Labs info, a long list of weapon changes, a new fashion magazine cover, more Bungie Bounties, and a partridge in a pear tree. Actually, scratch the last one, it’s only November. 
 
 

Be True

Everyone at Bungie, both trans developers and allies alike, stand in support of our transgender and gender nonconforming community. We join the call to end anti-trans violence and discrimination. The stars burn brighter because of your courage, unwavering strength, and pursuit of truth. 
 
Ahead of Transgender Awareness Week, which celebrates the lives of the transgender and gender nonconforming community from November 13th through the 19th, we are proud to announce our new trans pride emblem, “Be True.” Your light inspires, helping guide us all on a path to a better future. May it only shine brighter. 
 
As Transgender Awareness Week leads into Transgender Day of Remembrance on the 20th, a day to memorialize the lives lost to transphobic hate and violence, we also recognize the hardships this community faces. We invite anyone and everyone to join us in this remembrance by donning this new emblem. Unlock it using code ML3-FD4-ND9 on our code redemption site
 
Trans_Pride_Emblem_Announcement_C.png?cv=3983621215&av=3427562114
 
During the month of November, all profits from the sale of Bungie’s Pride Pin will benefit TransLifeline in support of their efforts to provide peer support to trans people in crisis through respectful, anonymous, and confidential communication and resources. 
 

Back to the Lab Again

This week we are revisiting Trials Labs with Capture Zone. A quick reminder, Capture Zone is still Elimination, with the following changes:  
  • 30 seconds after the round starts, a capture zone is enabled. Players can capture this zone to win the round, or just eliminate the other team like normal.  
  • The capture zone has a waypoint from round start, including a countdown timer, so everyone will know exactly when and where it will be.  
  • The capture zone starts in the middle of the map in the first round and changes location each round.  
 
We took feedback from the previous Capture Zone Lab, and made the following changes: 
  • We are using a stronger Trials Map: Endless Vale. 
  • Rather than rotating through points that give one team a significant location advantage, we are rotating through three neutral zones — one at Temple, one at Mid, and one at Shrine. 
  • Players no longer get Super energy when capturing a zone, either before or after the round ends. 
 
As we mentioned last week, card-based Matchmaking is on all weekend, with the Flawless Pool turning on Sunday morning at 10 AM. As with the previous two Labs, a 2x Trials Rank booster will be on all weekend. 
 
Going forward, we are looking at adding end-match rewards prior to getting a 7-win card, making it more worthwhile to play in the Flawless Pool, and for increasing reputation gain—especially in the later ranks. We are still firming up plans, so expect more information on rewards in December. 
 

Pew Pew

Our 30th Anniversary is coming up quick and the new dungeon and cool rewards aren’t the only thing we are adding to the game. We’re also making a hefty tuning pass to weapons and perks. We’ve still got a little bit of time before these changes go live on December 7, but in the spirit of transparency let’s get into it early. Please welcome to the stage Design Lead Chris Proctor! 
 
Chris: G’day again! We have a mid-Season-weapons update ready to go live for you next month. Because Season of the Lost is a “slightly” larger Season than normal, we have a “slightly” larger mid-Season tuning pass for you. Let’s get into the nitty gritty.  
 

Archetypes 

Shotguns - In Season 11 we wanted to see if slugs could be viable in PvE with a high enough reward for the risk of being close and the time it takes to aim at a head. Good news, they're viable! However, they currently outclass pellet Shotguns and many other Special ammo options (not to mention being part of a dominant boss-melt tactic), we'd like to equalize this a bit. However, since pellet Shotguns are easier to use than slug Shotguns they don't need as large a bump. 
  • Reduced slug Shotgun PvE damage bonus from 30% to 20%. 
  • Gave pellet Shotguns a 10% PvE damage bonus. 
 
Linear Fusion Rifles - In Season 14 we bumped these up but believe that while their potential damage output competes numerically, and they’re extra hot right now because of the sweet Particle Deconstruction artifact mod, they can't compete with the ease of use of other damage options. Last time they got a precision damage buff, this time it's a flat damage buff. 
  • Increased PvE damage by 10%. 
 
Caster Swords - We shipped this with a high Heavy attack ammo cost to offset a great melee weapon that also has a good ranged attack, but now believe it's safe to reduce the ammo cost. 
  • Reduced Heavy attack ammo cost from 8 to 5. 
 
Bows - In Season 11 we bumped Bow damage up 10% vs  rank-and-file enemies, having seen this in game for a few Seasons it seems safe to nudge them up again. 
Increased damage vs rank-and-file enemies by ~10%. 
 
Sidearms and Fusion Rifles - Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are. 
  • Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). 
 

Exotics 

 
Vex Mythoclast - Yeah we over buffed this, and while it's kept in check by the peekshot potential of Hand Cannons etc., it's definitely melting faces. In playtests we feel it’s still strong enough to be desirable, without feeling free. 
  • Reduced Aim Assist stat by 25. 
  • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05. 
  • Now requires 3 eliminations for full Overcharge instead of 2. 
 
Fighting Lion - This wasn't a specific problem, but given increasing frustration with breech Grenade Launchers in Crucible, it seemed like a misstep to say "we hear you" and "here's an infinite ammo version of that thing you're frustrated about" in the same patch. It should be clear to everyone that a full nerf isn't needed, so we're adjusting it. (Note: This is not a full rollback — there's still a difference between "almost infinite ammo" and "actually infinite ammo" in how weapons are used, and in playtests where we tried to abuse infinite ammo, it was extraordinarily oppressive, much more so than we expected given that it had a ton of ammo previously.) 
  • Removed the multi-hit requirement  
      • I.e., dealing any damage will grant the buff. 
  • Increased the buff to the reload stat from +50 to +70. 
      • I.e., reload will still be slow if you miss, but if you land any damage, Fighting Lion will reload faster than it did before the nerf. 
  • Increased the buff duration to 7s. 
 
Arbalest - We always wanted this to have utility in high difficulty PvE, but its lack of Champion mods prevented that, and it's all about shield breaking already, so we're fixing that.  
  • Now has intrinsic anti-barrier. 
 
Sleeper Simulant - The delta between Sleeper and the best Legendary Linear Fusion Rifle wasn't large enough to make this a compelling option, so while it benefits from the 10% damage buff above (really, this time), we've given it some additional love. 
  • Increased magazine size from 3 to 4, increased PvE damage by 6%. 
 
Suros Regime - Dual Mode Receiver always made Suros a worse 360 RPM auto rifle but fixing that is a straightforward stat bump. This may not make this mode dominant, but at least makes it do what was intended: turn it into a high-impact Auto Rifle. 
  • Dual Mode Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom. 
 
Cryosthesia 77K - Given the state of Stasis in PvP at the start of Season 14, we deliberately shipped this weapon in a weak state (which almost physically hurt us, but was the right decision), not wanting to contribute to the problem. Now that we've had more time to evaluate the state of the sandbox, we've reworked this Exotic to address its weakness in PvE. Specifically, the following pain point: Fire on release with the charge trigger, losing all ammo on firing the freezing shot. 
  • Removed Variable Trigger completely. Now fires on trigger press instead of release (this will make it feel much more responsive). 
  • Charged Shot moved to special reload. Getting a final blow with the Sidearm enables access to the special reload. 
  • Once the Charged Shot is fired, the weapon reverts back to standard Sidearm mode. 
      • This does NOT cost your entire magazine. 
  • Charged Shot now causes an AOE which freezes AI and slows players (direct hits still freeze). 
 
Leviathan's Breath - This Bow is underused, so we wanted to give it a bump, while also making its catalyst more interesting (expect this type of catalyst tweak to become more common moving forward). 
  • The catalyst now grants the Archer's Tempo perk in addition to its other effects. 
 
Whisper of the Worm - The original DPS king has fallen out of favor, with the delay before the damage buff kicking in making the weapon less usable in short damage phases, and optimal sustained damage requiring all critical hits but not sufficiently rewarding precision. 
  • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s. 
  • White Nail magazine refill changed. Was 3 from inventory but now pulls 2 from inventory and 1 from thin air. 
  • Increased damage in PvE by 10%. 
 
D.A.R.C.I. - This Sniper Rifle's damage has fallen behind as other options have been buffed, and its damage is dependent on crits, while also requiring 100% time on target, so we've improved its ease of use and bumped the damage up. 
  • Reduced flinch, recoil, and accuracy degradation by 50% while Personal Assistant is active. 
  • Personal Assistant now has a 1s delay before deactivating when off target (was instant). 
  • Increase damage in PvE by 20%. 
 
Malfeasance - For a weapon all about explosions, this Hand Cannon's explosions were a bit underwhelming. 
  • Increased explosion damage by 50%. 
 
Dead Man's Tale - We've seen this Scout Rifle's usage drop dramatically on console since the recent nerf.So we spent some time tuning it in a way that benefits controller much more than mouse and keyboard (i.e. we don't believe this buff will improve the weapon much on mouse and keyboard), specifically touching hip fire with the catalyst. 
  • Note: This isn’t actually branching the tuning between input devices, but the bits we touched are either only present or are much more impactful on controller: 
      • Increased reticle friction falloff distance (no effect on mouse and keyboard). 
      • Less recoil (reduced effect on mouse and keyboard). 
      • Improved accuracy (reduced effect on mouse and keyboard). 
 
Heir Apparent Catalyst - There was a data error in the Heir Apparent catalyst resulting in it granting too much damage resistance against players, this has now been corrected. No effect in PvE. 
  • Reduced damage resistance against players from 75% to 25%. 
 
Lorentz Driver – The bonus ability energy feels extraneous when the damage buff is so strong, and we’re limiting certain weapon sources of ability energy. 
  • Removed ability energy regeneration on picking up a telemetry. 
 
Traveler’s Chosen – The ability energy granted from the perk was on a curve that isn’t intuitively understood. Similar to Lorentz Driver, it seemed appropriate to adjust this in PvP. These changes aren’t noticeable in PvE. 
  • Now grants 10% ability energy per stack on activation (was previously more generous on low stacks, less generous on high stacks, the average and amount for 10 stacks are unchanged). 
  • Reduced stacks granted on a Guardian defeat from 3 to 2. 
 

Perks 

Adrenaline Junkie - This perk wasn't performing as well as intended, and the path of least resistance was making it live up to its dev name (grenadebuckler). 
  • Eliminations with the weapon can add single damage stacks or extend existing ones. 
  • Grenade eliminations boost the stacks immediately to x5. 
  • Lowered the duration to compensate for weapon activation. 
 
Vorpal Weapon - A perk that grants 15% bonus damage against all targets I'm going to use my Heavy weapon on? This was a non-choice and sucked the air out of the room for other damage perks. At the same time, it was failing its original role: giving players a reason to run a primary weapon against tough targets. 
  • Was 15% damage on all weapons. 
  • Now 10% on heavy weapons, 15% on special, 20% on primary. 
  • No change to damage vs players in Super. 
 
Whirlwind Blade - This was too obviously the best Sword damage perk around, so while we're fine with it being good at sustained damage, we've pulled it back for shorter fights. 
  • Increased number of stacks needed to hit maximum damage from 5 to 10. 
 
Pulse Monitor - What if instead of activating on what feels like a fail state, this activated on a state you'll be in in almost every encounter, even if you're winning? 
  • Changed threshold for activation from 90% health to 30% shield (i.e., this now requires much less damage to trigger). 
 

Mods 

Quick Access Sling - The usage on this mod is very telling — it's extensively used on Bows and breech Grenade Launchers, and barely used at all on other weapons. At the same time, we've pulled down some options players had for improving their swap speed, and wanted to make an option available for building towards that on all Legendary weapons. 
 
We'll be watching how this feels in the wild and may revisit it later. 
  • Functionality changed: 
      • Was: +100 handling, 0.9 * ready/stow/aim down sights time for 0.4s after running out of ammo. 
      • Now: 0.9 * ready/stow time all the time. 
  • This change also applies to the Swap Mag perk, as they use the same perk behind the scenes. 
 
Full Auto Retrofit - We've seen plenty of requests for an accessibility option allowing full auto fire, particularly on fast-firing semiautomatic weapons. We have a settings option in the works for a season after The Witch Queen launches but decided to put in a stopgap to help players until we are able to ship it. Please keep these types of suggestions coming! 
  • Added a Full Auto Retrofit weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. 
  • This is unlocked by default for all players. 

The Near Future 

Annual expansions are a good time for system-level changes, since they get so much more playtest time over a longer duration compared to a normal Season.  
 
We don't like that the desire for Exotic catalysts is largely driven by the orbs of power generation they provide, and have something in the works to let players build around that limitation. 
 
Weapon differentiation — if I have two Void adaptive Hand Cannons, one from the Suros foundry, and one from the latest raid, why do I care about one more than the other? The stats tend to be fairly close. Perk pools can be different, but there are only so many perks, and it's a stretch to say the perk pool gives the weapon its identity. We've got something shipping on all new and reissued weapons in The Witch Queen that addresses this issue directly and are working to expand the same solution to all weapons that drop in the future. 
 
We mentioned in the last patch notes that we're not done with Special ammo economy in PvP, and have a further tweak coming that should help bring down the amount of ammo floating around. 
 
Exotic primary weapons already advance Ammo Finder mods much faster, but we want them to feel better in hard PvE content and are adjusting all of them to reach this goal. 
 
We're adjusting some Exotics, some that consistently top the PvP usage charts in an oppressive way, some that had their perks limited to a degree that's no longer warranted. (We’re looking at you, Chaperone...) 
 

Cover Story 

Threads of Light is back. Our digital fashion magazine launched its second cover earlier this week with some hot new looks on display. Check them out.  
 
01_COVER_FEED_UK_US.png?cv=3983621215&av=3427562114
 
Big congrats to our winners Vanquish, Twisty, and Dawsonson. They came, they saw, they looked frabjous. 
 
The unveiling of previous winners means we have openings for new winners. So, let’s kick off another fashion show! 
 
The rules are the same—we will be hunting for good looking Guardians and sharing them on our suite of social channels across the globe. To enter, share a shot of your Guardian’s appearance page and use #ThreadsOfLight on Instagram or Twitter. You can also tag @DestinyTheGame or our account for your region for more visibility.   
 
We will be picking winners to give the emblem to up until November 18, 2021. Of those winners, we will choose one Hunter, Warlock, and Titan, to represent their class on the cover of the next issue slated to come out sometime early next year. 
 
Design your look and wear it proud. We’ll be watching.  
 

Moar Bounties 

Last week, we announced a slate of Bungie Bounties all across the globe. They kicked off earlier this week and will be rolling out from now until November 20. We have been keeping an eye on the feedback and saw requests for more bounties in LATAM and the UK and have added a few to the schedule! 
 
 

LATAM

Nov. 15
 
 

United Kingdom

Nov. 20
  • Pijinnn – 4-6 AM Pacific (12:00 – 14:00 GMT) - PC 
  • Benny – 6-8 AM Pacific (14:00 – 16:00 GMT) - PC 
  • Ahnubyss – 8-10 AM Pacific (16:00 – 18:00 GMT) - PC 
 
We added these to the full schedule from last week so you can have one place to check to see when the next bounties are going live. We’re actively planning for more bounties in the future, keeping in mind regions, platforms, and more. If you have any suggestions, always feel free to sound off! 
 
Please remember to be respectful when visiting the streams of our featured community members. You are welcome to hunt them in game, but keep it clean in chat. And even if you don’t see a bounty in your game, we highly recommend finishing the match. If you quit enough games, you may land yourself some PvP restrictions! Happy hunting.  
 

LULLaby and Goodnight 

D2_DPS_Gif.gif?cv=3983621215&av=3427562114  
 
It’s time now for an important update from our Player Support Team.  
 
This is their report. 
 
 

CALENDAR CHANGE 

With Trials Labs: Capture Zone coming back this weekend, bonus Trials Ranks will come with it. As a result, extra Nightfall rewards have been shifted to next week. 
 

USER RESEARCH EMAILS

Earlier this week, Destiny 2 players in the US and Canada were sent an email and survey about a user research opportunity. Many players have reached out to us that they haven’t received any kind of email from us in a very long time. This could be caused for several different reasons, but the best way to start receiving our email again is to: 
  • Go to your Bungie.net Profile Settings>Email and SMS
  • Type in a new email (you can’t use your old one) and check off every box. Save the change. 
      • Note that some email domains, such as iCloud, may not work. 
  • You should receive an email from us asking you to please verify your Destiny 2 account, with a link inside the email. 
  • If you are signed into your Bungie.net account, you will be taken to a “Welcome to Bungie” page. 
      • If you’re not signed in, you will receive an error page, so you need to sign into Bungie.net first before clicking the link in your email. 
  • This should verify your email address with our system. We are currently working to improve some of this experience so that you can see the verification in your profile settings. 
 

HOTFIX AND UPCOMING EXTENDED DOWNTIME 

Destiny 2 Hotfix 3.3.1.3 went live this past Tuesday to fix a few issues. Log into your platform to begin the download. 
 
Next Tuesday, November 16, Destiny 2 will undergo extended downtime again from 5:45 to 9 AM Pacific. 
 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
 
  
 
We’re investigating an increase in RUTABAGA errors. 
 
  • The Frenzy and Rampage perks and the Rampage Spec mod are all named the same in Chinese.  
  • The Wicked Overgrowth shader isn’t available for players who completed the Iron Banner quest on all their characters before our fix went out to correct the issue. 
  • If players start the Lost Lament quest on one character and complete it on another, Banshee still tries to give the Broken Blade to the first character to complete the quest that no longer exists. 
  • When Warlock’s perform a Phoenix Dive, they can't slide for 5 seconds. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum
 

Loud Noises

TWAB_MovieOfTheWeek_2020_Animated.gif?cv=3983621215&av=3427562114  
 
3, 2, 1, Movie of the Week is go for launch. We have new community created videos ready to blast off. Here are our picks for this week.
 
Movie of the Week: Titan Space Squadron 
 
Movie of the Week:  Paint Job
 
If you don’t know the drill, each of the creators of these fine films will be taking home a special emblem. If that is you, please make sure you post a link to your Bungie.net profile into the description of your winning video and we will calculate the perfect trajectory to have your emblem safely touchdown in your collection.  
 

Tasteful 

TWAB_ArtistOfTheWeek_2020_Animated_V2.gif?cv=3983621215&av=3427562114  
 
Sometimes, art gets up and moves around—literally! We often see players in our community become their favorite characters. We’ve seen some truly epic cosplay over the years, but one of today’s winners created a spectacular Eliksni costume. You have any cool art you can wear? We would love to see it! 
 
We have some cool artwork lined up too, check out our full lineup of artists of the week! 
 
Art of the Week: Becoming Eliksni 
 
Art of the Week: Mica-10 
 
Art of the Week: Riven 
 
If you are the artist that created one of these pieces, congratulations! Please make sure you reply to your post with a link to your Bungie.net profile and we will get your special artist emblem sent out. 
 
 

 
Well, that was a lot of information. If you made it this far, bless your heart—you’re our kind of people. While every TWABs leading up to the 30th Anniversary might not have this much meat on the bone, I can promise they’ll all have plenty of gravy and stuffing. See you soon.  
 
❤️ Cozmo 

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50820

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Destiny 2 Update 3.4.0

Dec 7, 2021 - Destiny Dev Team

Activities  

CRUCIBLE 

  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets. 
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials. 
  • Trials passages now display a warning message if the player account owns a seven-win ticket. 
  • Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown. 
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists. 
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotation. 
  • Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of "Legend." 
  • Crucible bounties for zone capture now apply to all Crucible modes.  
  • Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map. 
  •  
  • Fixed a map exploit on top of tree near Mill on The Dead Cliffs.
  • Trials activity node now displays potential rewards when playing on a 7-win ticket.
  • 7-win passages require a manual reset before players can purchase a new passage.
  • Fixed an issue where Crucible Rank displayed an incorrect value in the Crucible intro cinematic after reset.
  • Combat Efficiency in the post-round now displays overall match efficiency.
  • Respawn timer for Clash, Control, Rumble, and Iron Banner increased to 7s from 5s.

LOST SECTORS 

  • Improvements: 
      • Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out. 
      • The "Darkness Zone" tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls. 
      • Players will now see a "No Revives Remaining" warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. 
      • Players will no longer see "Revives: +0" when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. 
  • Fixes:  
      • Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats. 
      • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors' reward rotation. 
      • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.  
      • Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.  

STRIKES 

  • The Corrupted: 
      • To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator. 
      • If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2. 
      • When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam. 
      • When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam. 
      • Fixed an issue where Sedia's shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist. 
      • The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction. 
      • Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform. 
      • Fixed an issue where a Taken Acolyte would spawn  within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live. 
      • Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase. 
      • Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned. 
  • The Inverted Spire:  
      • Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area. 
  • The Scarlet Keep:  
      • Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn. 
      • Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version. 
  •  
  • Lake of Shadows
      • To bring this boss encounter more in line with other strikes and our modern sandbox gameplay, Grask's health has been increased significantly.
  • Grandmaster Nightfalls
      • A new catchup node will be available to all players who have claimed the base Conqueror seal from week 7 onward.
      • Grandmaster catchup activities will only be accessible if the fireteam leader has not yet completed the associated gilded triumph. 

FREEROAM 

  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there. 

RAIDS 

  • Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure. 
      • Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart. 

UI/UX  

TEXT CHAT 

  • Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels. 
      • Updated terminology for text chat settings on these platforms to reflect functionality available. 
  • Expanded Whisper chat settings for all platforms. 
      • Added increased granularity to filter who may send you Whisper chat messages. 
  • Added the option to remap the "Show / Hide Text Chat" button on PC. 
      • This is mapped to the L key by default but the option to remap this was not exposed. 
      • Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat. 
  • Fixed an issue that was preventing use of Korean IME input on Windows. 

STASIS VENDOR 

  • Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
      • Additional text has been added to locked quests describing how to unlock each, respectively.

STASIS SUBCLASS SCREEN 

  • Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter. 
      • The pips counter displays based on the page of the socket trays last inspected. 
      • The pips under the socket slots display counts the empty socket. 
      • In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total. 

BOOTFLOW 

  • Cross Save Information Screen 
      • Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15. 
  • Windows Store Settings Screen 
      • Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.

ROSTER 

  • Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended. 
      • The largest FPS drops were seen in the Roster, Tower, and while in Orbit. 
  • Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips. 
  • Reduced the width of the friction area on the Social Preferences tab when using a controller. 
  • Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content. 
  • Updated the icon for Social Preferences set to "Public" to distinguish the setting from the "Joinable Fireteam" icon to avoid confusion. 
  • Fixed an issue where a player could appear Offline but also showed as joinable in some cases. 
  • Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully. 
      • Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite. 
  • Fixed an issue where the "Invite to Fireteam" button was hidden if the local fireteam privacy was set to "Closed." 
  • Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown. 
  • Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens. 
  • Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon. 
  • Updated text on Windows Store for various tooltips where terminology was overly generic.
 

RITUAL REPUTATIONS

  • You can now reset a reputation with unclaimed materials if there are no unique items in the current reset's item list.
  • The number of seasonal resets is now listed on the Reputation Rewards section of the vendor. 
  • Fixed an issue where rank reset dialogs could appear during activities.
 

BOUNTIES

  • Fixed an issue with kinetic calibration bounties not being available on the Gunsmith
 

GAMEPLAY  

ARMOR 

  • FROST-EE5 
      • In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts. 
  • Heart of Inmost Light 
      • Using abilities more consistently now stacks the empowerment buff. 
      • Buff text now displays which ability is empowered and how many stacks of empowerment it has. 
      • In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%. 
  • Contraverse Hold 
      • Ability-regeneration boost now always lasts for 1.75s. 
        • Previously, the boost would range between 1s and 4s. 
        • Previous average duration was 1.35s due to weighting. 
      • In PvP game modes, reduced grenade-energy gain by 50%. 
  • Doomfang Pauldrons 
      • In PvP game modes, reduced Super-energy gain by 50%. 
  • Shinobu's Vow 
      • In PvP game modes, reduced grenade-energy gain per hit by 66%. 
  • Chromatic Fire now works with Stasis subclasses as intended. 
  • Crown of Tempests 
      • In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s. 
  • The Stag 
      • In PvP game modes, reduced class-ability energy gain by 50%. 
  • Icefall Mantle 
      • Stasis overshield can now be cancelled by pressing the class-ability input again. 
  • Dunemarchers 
      • Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s. 
      • Dunemarchers lightning now only chains on targets that are alive. 
  • Armor Mods 
      • Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods. 
  • Melee Kickstart 
      • In PvP game modes, reduced melee-energy gain by 50%. 
  • Grenade Kickstart 
      • In PvP game modes, reduced grenade-energy gain by 50%. 
  • Utility Kickstart 
      • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Bolstering Detonation 
      • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Focusing Strike 
      • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Perpetuation 
      • In PvP game modes, reduced class-ability-energy gain by ~25%. 
      • Change varies slightly based on how many copies of the mod you have equipped. 
  • Bomber 
      • In PvP game modes, reduced grenade-energy gain by ~45%. 
  • Outreach 
      • In PvP game modes, reduced melee-energy gain by ~45%. 
  • Dynamo 
      • In PvP game modes, reduced super-energy gain by ~45%. 
  • Distribution 
      • In PvP game modes, reduced energy gain by ~45%. 
  • Momentum Transfer 
      • In PvP game modes, reduced melee-energy gain by 50%. 
  • Impact Induction 
      • In PvP game modes, reduced grenade-energy gain by 50%. 

WEAPONS

Archetypes 
  • Shotgun 
      • Reduced Slug Shotgun PvE damage bonus from 30% to 20%. 
      • Gave Pellet Shotguns a 10% PvE damage bonus. 
  • Linear Fusion Rifle 
      • Increased PvE damage by 10%. 
  • Caster Sword 
      • Reduced Heavy attack ammo cost from 8 to 5. 
  • Bows 
      • Increased damage vs minors by ~10%. 
  • Sidearms 
      • Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). 
Exotics 
  • Vex Mythoclast 
      • Reduced Aim Assist stat by 25. 
      • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05. 
      • Now requires three player kills for full Overcharge instead of two. 
  • Fighting Lion 
      • Removed the multi-hit requirement (i.e. dealing any damage will grant the buff). 
      • Increased the buff to the reload stat from +50 to +70. 
      • Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf. 
      • Increased the buff duration to 7s. 
  • Arbalest 
      • Now has intrinsic anti-barrier. 
  • Sleeper Simulant 
      • Increased magazine size from 3 to 4, increased PvE damage by 6%. 
  • Suros Regime 
      • Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom., 
  • Cryosthesia 77K 
      • Removed "variable trigger" completely, now fires on trigger press instead of release (this will make it feel much more responsive)., 
      • Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload. 
      • Once the charged shot is fired, the weapon reverts to standard Sidearm fire. 
        • This does NOT cost your entire magazine., 
      • Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze)., 
  • Leviathan's Breath 
      • The catalyst now grants the Archer's Tempo perk in addition to its other effects. 
  • Whisper of the Worm 
      • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s. 
      • White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air. 
      • Increased damage in PvE by 10%. 
  • D.A.R.C.I. 
      • Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active. 
      • Personal Assistant now has a 1s delay before deactivating when off target (was instant). 
      • Increase damage in PvE by 20%. 
  • Malfeasance 
      • Increased explosion damage by 50%. 
  • Dead Man's Tale 
      • Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy. 
  • Heir Apparent catalyst 
      • Reduced damage resistance against players from 75% to 25%. 
  • Lorentz Driver: 
      • Telemetry patterns no longer reward ability energy. 
Perks 
  • Adrenaline Junkie 
      • Kills can add single damage stacks or extend existing ones. 
      • Grenade kills boost the stacks immediately to x5. 
      • Lowered the duration to compensate for weapon activation. 
  • Vorpal Weapon 
      • Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.  
      • No change to damage vs players in Super. 
  • Whirlwind Blade 
      • Increased number of stacks needed to hit maximum damage from five to ten. 
  • Pulse Monitor 
      • Changed health threshold from 90% health, any shield to any health, 30% shield. 
Mods 
  • Quick Access Sling 
      • Functionality changed: 
        • Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo. 
        • Now: 0.9 ready/stow time all the time. 
      • This change also applies to the "Swap Mag" perk, as they use the same perk behind the scenes. 
  • Full Auto Retrofit weapon mod 
      • Added a "Full Auto Retrofit" weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. 
      • This is unlocked by default for all players. 
Fixes 
  • Restored missing flavor text to reissued Dungeon weapons. 
  • Fixed an issue where Telesto's bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.  
  • Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the "tracking module" perk. 
  • Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended. 
  • Fixed an issue where Ager's Scepter's empowered mode wouldn't deactivate when tethered. 
  • Fixed an issue where, after using their Super, a player could keep using Ager's Scepter's special reload indefinitely. 
  • Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing. 
  • Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks. 
  • Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments. 

ABILITIES 

VARIABLE ABILITY COOLDOWNS 

  • The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability. 
      • Note: Previously, all abilities in these categories generally shared the same cooldown time. 
      • Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc). 
      • The cooldown times for these abilities are now listed on the subclass screen under the ability description. 

SUPERS 

  • Reworked how Super energy is generated. 
      • Super energy is now primarily generated by dealing and taking damage.
      • Super energy regen amount varies based on target type and damage source.
      • Reduced Super gain on kills, assists, and objective captures.
      • Reduced passive Super-energy regeneration speed. 
  • Super regen speed now varies per Super 
      • Tier 5 (fastest regen)  
        • Well of Radiance 
      • Tier 4 
        • Blade Barrage 
        • Silence and Squall 
      • Tier 3 
        • Shadowshot 
        • Burning Maul 
        • Arc Staff 
        • Nova Bomb 
        • Thundercrash 
      • Tier 2 
        • Golden Gun 
        • Chaos Reach 
        • Nova Warp 
        • Stormtrance 
        • Daybreak 
        • Sentinel Shield 
      • Tier 1 (slowest regen) 
        • Spectral Blades 
        • Fist of Havoc 
        • Hammer of Sol 
        • Glacial Quake 
        • Winter's Wrath 

STASIS 

  • Stasis crystals 
      • While forming, Stasis crystals now slow nearby players instead of freezing them. 
      • They still freeze PvE combatants while forming. 
      • Increased slow/freeze radius while forming from 1.75m to 2.6m. 
      • Reduced crystal-formation damage from 20 to 10. 
      • Reduced crystal detonation damage vs players by ~55%. 
      • Increased crystal detonation damage vs. PvE combatants by ~60%. 
      • Increased crystal detonation radius from 6m to 8m. 
  • Whisper of Shards 
      • Reduced grenade regeneration in PvP game modes by 50%. 
  • Whisper of Chains 
      • Increased damage reduction vs. PvE combatants from 25% to 40%. 
  • Whisper of Fissures 
      • Reduced max damage vs. players from 29 to 8. 
      • Reduced detonation radius in PvP game modes from 9m to 8m. 
  • Whisper of Rending 
      • Increased Kinetic-weapon damage vs. Stasis crystals by 100%. 
  • Frozen status effect 
      • Fixed an issue where frozen players could still interact with objects and revive players. 

TITAN 

  • Shoulder Charge Abilities: Seismic Strike, Hammer Strike, Shield Bash 
      • Sprint activation time reduced from 1.5s to 1.25s. 
      • Increased targeting range from 5.5m to 6.8m. 
      • Lunge range increased from 5.5m to 6.8m. 
      • Targeting-cone width increased by ~10%. 
      • Now suppresses victim's melee lunge for 1s on hit. 
      • Increased damage vs. PVE combatants by 25%. 
      • Reduced damage vs. players (no longer guaranteed one-shot kill). 
  • Towering Barricade 
      • Increased cooldown from 37s to 40s. 
  • Rally Barricade
      • Reduced cooldown 37s to 32s. 
  • Top-Tree Sunbreaker 
      • Hammer Strike melee 
        • Reduced direct impact damage from 170 to 120. 
        • Increased cooldown duration from 82s to 90s. 
  • Middle-Tree Sunbreaker 
      • Burning Maul Super 
        • Heavy slam can now be aimed until hammer impacts the ground. 
          • Note: Previously, aim direction was locked as soon as slam animation started. 
  • Hammer Throw melee 
      • Increased cooldown from 82s to 90s. 
      • Increased knockback vs. some heavier combatants. 
  • Roaring Flames 
      • Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active. 
  • Top-Tree Striker 
      • Aftershocks 
        • Scaled energy gains by tier of the hit target. 
        • Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation. 
          • Note: Previously granted 20% grenade energy for each target hit. 
  • Seismic Strike melee 
      • Reduced AOE damage from 90 to 40. 
      • Now blinds enemies in the area on hit. 
      • Increased cooldown from 82s to 90s. 
  • Middle-Tree Striker 
      • Thundercrash Super 
        • Slightly increased how much you're forced downward during flight. 
      • Inertia Override 
        • Reduced melee energy gain in PvP from 20% to 10%. 
      • Ballistic Slam melee 
        • Increased cooldown from 82s to 90s. 
        • Fixed an issue where destroying projectiles would generate Super energy. 
  • Bottom-Tree Striker 
      • Knockout 
        • Melee lunge range and melee damage bonus now deactivate after a melee kill. 
      • Trample
        • Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven). 
      • Frontal Assault melee 
        • Increased cooldown from 82 to 106s. 
      • Fist of Havoc  
        • Heavy slam radius reduced from 8m to 6m (bottom-tree only). 
  • Top-Tree Sentinel 
      • Defensive Strike melee 
        • Increased cooldown from 82s to 90s. 
      • Ward of Dawn super 
        • Now takes 50% less damage from Stormtrance Landfall. 
        • Reduced the amount of Super energy provided by Ward of Dawn Orbs of Power. 
  • Middle-Tree Sentinel 
      • Tactical Strike melee 
        • Increased cooldown from 82s to 90s. 
  • Bottom-Tree Sentinel 
      • Shield Bash melee 
        • Increased cooldown from 82s to 90s. 
        • Reduced AoE damage from 90 to 40. 
  • Behemoth 
      • Diamond Lance 
        • Increased fragment slot allowance from one to three. 
        • Now spawns a Diamond Lance upon: 
          • Killing PvE combatants with Stasis Weapons.
          • Killing three players with Stasis weapons without dying. 
          • Killing an enemy with a Stasis ability. 
          • Shattering an enemy. 
  • Shiver Strike 
      • Increased Shiver Strike damage while in Glacial Quake by 50%. 
  • Howl of the Storm 
      • Extended freeze-cone length to compensate for crystals no longer freezing on creation. 

HUNTER 

  • Marksman's Dodge 
      • Refactored cooldown benefit per tier of Mobility stat. 
        • Tier 10 Mobility cooldown increased from 11s to 14s. 
        • Base cooldown unchanged at 29s. 
      • No longer breaks projectile tracking. 
      • Gambler's Dodge 
        • Refactored cooldown benefit per tier of Mobility stat. 
          • Tier 10 Mobility cooldown increased from 11s to 18s. 
          • Base cooldown duration from 29s to 38s. 
        • No longer breaks projectile tracking 
  • Top-Tree Gunslinger 
      • Proximity Explosive Knife melee  
        • Increased cooldown from 96s to 100s. 
        • Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives). 
  • Middle-Tree Gunslinger 
      • Knife Trick melee  
        • Reduced cooldown from 96s to 82s. 
  • Bottom-Tree Gunslinger 
      • Weighted Throwing Knife melee 
        • Increased cooldown from 96s to 109s. 
      • Practice Makes Perfect 
        • Reduced duration in PvP game modes from 3s to 2s. 
  • Top-Tree Arcstrider 
      • Combination Blow melee 
        • Reduced cooldown duration from 96s to 15s. 
  • Middle-Tree Arcstrider 
      • Tempest Strike melee 
        • Detonation height increased from 2.5s to 3m. 
        • Increased tolerance for traveling over uneven ground. 
        • Increased cooldown from 96s to 100s. 
  • Bottom-Tree Arcstrider 
      • Disorienting Blow melee 
        • Increased cooldown from 96s to 100s. 
  • Top-Tree Nightstalker 
      •  Snare Bomb melee 
          • Reduced cooldown from 96s to 90s. 
  • Middle-Tree Nightstalker 
      • Corrosive Smoke melee 
        • Reduced cooldown from 96s to 90s. 
  • Bottom-Tree Nightstalker 
      • Vanish in Smoke melee  
        • Reduced cooldown from 96s to 75s. 
  • Revenant 
      • Grim Harvest Aspect 
        • Increased fragment slots from two to three. 
      • Shatterdive 
        • Increased damage vs. frozen PvE combatants by 100%. 
        • Note: Is much less lethal vs. players due to Stasis crystal changes. 
      • Withering Blade 
        • Increased cooldown from 95s to 113s. 

WARLOCK 

  • Uncharged Melee 
      • Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan). 
      • Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan). 
  • Top-Tree Dawnblade 
      • Celestial Fire melee 
        • Increased cooldown from 82s to 100s. 
  • Middle-Tree Dawnblade 
      • Guiding Flame melee 
        • Increased cooldown from 82s to 90s. 
      • Benevolent Dawn 
        • Reduced buff duration by 50% in PvP game modes. 
      • Well of Radiance 
        • Reduced the amount of Super energy provided by Well of Radiance Orbs of Power. 
        • Well of Radiance Sword can now by slowed/frozen by Duskfield Grenades and other slow volumes.
          • Guardians can not be frozen 
  • Bottom-Tree Dawnblade 
      • Igniting Touch  
        • Increased melee cooldown from 82s to 90s. 
        • Detonations from Solar ability kills and burn kills now chain more consistently. 
      • Everlasting Flames 
        • Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes.
      • Phoenix Dive 
        • Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving. 
  • Top-Tree Stormcaller 
      • Arc Web melee 
        • Reduced grenade energy gain per chain by 50% in PvP game modes. 
      • Chain Lightning melee 
        • Increased cooldown from 82s to 90s. 
  • Middle-Tree Stormcaller 
      • Chaos Reach 
        • Reduced damage per tick vs. players from 33%. 
        • Increased damage tick rate vs. players by 33%. 
      • Ball Lightning melee 
        • Increased max flight distance from 25m to 27.5m. 
        • Increased cooldown from 82s to 113s. 
      • Ionic Trace 
        • Increased tracking turn speed by 14%. 
        • Reduced ability energy gain by ~50% in PvP game modes. 
  • Bottom-Tree Stormcaller 
      • Rising Storm melee 
        • Increased cooldown duration from 82s to 90s. 
        • Reduced ability-energy gain vs. players by 50%. 
      • Electrostatic Surge 
        • Reduced class-ability recharge bonus by 50% in PvP game modes. 
  • Top-Tree Voidwalker 
      • Entropic Pull melee 
        • Increased cooldown duration from 82s to 90s. 
  • Middle-Tree Voidwalker 
      • Atomic Breach melee 
        • Increased cooldown duration from 82s to 90s. 
      • Handheld Supernova 
        • Increased damage vs. Champions and bosses by 30%. 
        • Reduced damage vs. players (now deals 150 damage max). 
        • Increased projectile range from 12m to 14m. 
        • Increased push physics-impulse strength. 
      • Dark Matter 
        • Now scales energy gains by enemy type. 
        • Reduced energy gain for player kills. 
          • Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player. 
      • Nova Warp 
        • Increased damage vs. Champions and bosses by 30%. 
  • Bottom-Tree Voidwalker 
      • Devour melee 
        • Reduced cooldown duration from 82s to 75s. 
      • Shadebinder 
        • Penumbral Blast melee 
          • Increased cooldown duration from 95s to 113s. 
          • Increased proximity detonation radius vs. PvE combatants by 100%. 
      • Winter's Wrath super 
        • Reduced shatter-pulse damage vs. enemy Supers. 
          • Must now generally freeze and shatter all Supers twice to kill. 
      • Bleak Watcher 
        • While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate. 

GRENADES 

  • In general, increased damage to PVE combatants. 
  • In general, increased cooldown based on power output. 
  • Switching grenades in the subclass screen now resets grenade energy to 0. 
For a complete breakdown of specific grenade changes: 
 
GRENADES
Void Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Scatter Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Axion Bolt 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased bolt tracking search radium by 33%
  • Increased bolt movement speed by 10%
  • Increased bolt travel distance by 15%
Vortex Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Voidwall Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Spike Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Magnetic Grenade 121 82
  • Increased damage vs. PvE combatants by 17%
  • Now sticks to all surfaces
  • Now always detonates twice
    • Previously only detonated twice when stuck to an enemy
  • Increased throw speed by 33%
  • Increased tracking strength and cone length to account for faster speed 
Suppressor Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
Arc Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Lightning Grenade 121 82
  • Increased damage vs. PvE combatants by 23%
  • Increased minimum damage vs. players from 50 to 60
  • Increased max damage vs. players from 150 to 160
Pulse Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flashbang Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased blinding radius by 20%
  • Reduced max damage from 130 to 120
Arcbolt Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
  • Increased damage per bolt from 90 to 105
Skip Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flux Grenade 182 82
  • Increased damage vs. PvE combatants by 15%
  • Increased attached detonation damage from 150 to 250
  • Removed projectile tracking
  • Added small amount of aim assist
  • Increased throw speed by 117%
  • Now sticks to all surfaces
  • Increased arming time from 0.9s to 1.7s
Storm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Solar Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Fusion Grenade 73 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage from vs. players 150 to 130
  • Now sticks to all surfaces
  • Reduced tracking strength by 25%
Firebolt Grenade 64 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage per bolt from 90 to 65
Solar Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Tripmine Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Swarm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Incendiary Grenade 121 82
  • Increased damage vs. PvE combatants by 25%
  • increased detonation radius by 10%
  • Increased damage vs players
    • If explodes right under another player, deals 170 damage 
      • Lingering burn damage can kill
    • If not under a player, max damage increases from 120 to 130
Thermite Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Stasis
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Coldsnap Grenade 121 117
  • Increased damage vs. PvE combatants by 15%
  • Increased seeker travel speed from 10m/s to 17m/s
Glacier Grenade 152 117
  • Increased damage vs. PvE combatants by 15%
  • Grenade projectile now bounces off enemy Barricades instead of detonating immediately
Duskfield Grenade 64 117
  • Increased damage vs. PvE combatants by 15%
  • Increased slow-stack tick rate by 10%
  • No longer pulls enemies on detonation

Bounties and Pursuits 

  • Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started. 

GENERAL 

  • Contextual Ornament Selling 
      • Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog. 
  • Director Dialogs - Director Tab Linking 
      • Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.  
  • VFX performance and photosensitivity tweaks - Screen Explosions 
      • Reduced instances of bright flashes and frequent white animations against dark contrasts.  
      • Updated near fade on particles. 
  • VFX performance and photosensitivity tweaks - Hive Headshot and Darkness Blast 
      • Hive headshot VFX intensity reduced. 
      • Hive Darkness blast detonation and projectile intensity reduced. 
  • VFX performance and photosensitivity tweaks - Taken projectiles and Muzzle flashes 
      • Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights. 
  • VFX performance and photosensitivity tweaks - Hallowed Lair Boss Fight 
      • Adjusted intensity/particle near fade for multiple VFX in boss fight. 
      • AOE intensity reduced.
      • Lightning Strike particles and light intensity reduced. 
      • Impact particle near fades updated. 
      • Cloud brightness animation frequencies slowed down. 
      • Decals reduced in intensity. 
  • VFX performance and photosensitivity tweaks - Scorn VFX 
      • Intensity of spawn/object effects reduced. 
      • Performance and near fades updated on spawn. 
      • Toxic muzzle flash, projectile, performance, and intensity tweaks. 
  • VFX performance and photosensitivity tweaks - Finisher Intensity 
      • Adjusted shader and lights on finisher to not bloom.  
  • VFX performance and photosensitivity tweaks - Arc Abilities/Screen VFX 
      • Arc object effect debuff have reduced intensity when in close proximity/first person. 
      • Reduced on/off flashings of Arc screen effects. 
      • Reduced on/off flashing of Arc screen shaders. 
  • Fixed an issue where the Colossus's Rail Cannon could deal more damage at higher framerates. 
      • We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you'd receive at 30fps. 
  • Fixed various issues where some "How To" toasts were set to a higher priority than some system messages. 
  • Fixed an issue where Ultra combatants' health bars were not consistently respecting colorblind settings. 
      • Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes. 

LOCALIZATION 

  • Mexican Spanish Xûr voice talent has been recast. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/50880

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Destiny Update 3.4.0.1

Dec 16, 2021 - Hippy

Activities 

Trials of Osiris

  • Fixed an issue where players were not placed into the Flawless matchmaking pool upon achieving a Flawless passage.

Grasp of Avarice

  • Fixed an issue where Grisprax's faction icon would not appear.
  • Fixed reward lockouts so each encounter can be looted for rerolls an unlimited amount of times per week, as intended. New items from the loot pool and Power are gated to once per week, per class.  
  • Fixed activity crash in Sunken Lair encounter when killing Servitors. 
  • Prevented bad bread-crumbing causing players to get stuck in crystal pit after dropping down from the Loot Cave.
  • Players can no longer continue to generate cursed engrams during DPS.  
  • Fixed issue with Servitor bombs sometimes disappearing without explosion VFX when the timer runs out. 
  • Fixed falsely advertised Weekly challenge pinnacle reward displayed when switching between classes and creating new characters.
  • Fixed combatants that did not despawn in Ogre and Loot Cave encounters. 
  • Fixed Teammates not able to be revived if killed by trap on starting platform of the Sparrow section  
  • Updated pathfinding to prevent Cursed engrams dropped by the Reaver Vandal from falling into a pit. 

Dares of Eternity

  • Fixed an issue where damage to Aspects of Crota would sometimes not ramp up in line with the Team Buff counter.
  • Fixed an issue that allowed vex craniums to damage other players. 

Strikes

  • Lake of Shadows 
      • To bring this boss encounter more in line with other strikes and our modern sandbox gameplay, Grask's health has been increased by 34%, to a total of 134% of the previous value. He might last at least a minute or two against most fireteams now, even against 'ol Gally.
      • Fixed an issue where if a player destroyed the second and third Blights before the first one, a number of combatants wouldn't spawn. In addition to their normal behavior, they now also spawn if you attempt to move up the alley, regardless of the status of the Blights. 
  • The Scarlet Keep
      • Fixed an issue where the crystal to continue the strike was permanently invincible if players got to the Wizard at the first stop of the elevator and killed it before the crystal could spawn.

Gameplay and Investment 

Weapons

  • Added guaranteed drops of Dreaming City weapons from completing the Blind Well event.
  • Fixed issue with Wish-Ender Exotic Bow that blocked ornament application.

Abilities

  • Hunter's Marksman and Gambler's Dodges now break projectile tracking in PVE modes.
  • Fixed an issue where Stasis Crystals were damaging themselves while spawning.
  • Fixed an issue where Magnetic and Flux Grenades were deleting themselves when impacting allies. Now attach to allies on impact.
  • Fixed an issue where uncharged melee attacks were being suppressed for 1.5 seconds after the Winter's Wrath super ended.
  • Increased size of the area that Coldsnap Grenade uses to find its initial target from 10m to 20m.
  • Fixed an issue where Penumbral Blast was not reliably creating Iceflare Bolts if the impact or detonation damage killed the target outright.

Bounties and Pursuits

  • Changed the Champion kills objective of the Stasis Fragment quest Umbral Flames to require Champion kills as a Stasis Subclass—rather than Champion kills with the Stasis element.
  • Players who discard the Xenology quest per character will once again be able to re-acquire it from Xûr.

Rewards

  • Fixed an issue causing players to be able to claim the Resplendent Reward Package from Xûr multiple times and across multiple characters. 
      • Players who own the 30th Anniversary Pack will now earn the Resplendent Reward Package the first time they complete To the Daring Go the Spoils, and the package can't be claimed from Xûr prior to being earned from the quest. 
      • Players who purchase the 30th Anniversary Pack after completing the onramp can obtain the package from Xûr in Eternity.
  • Players can now reclaim the class-specific Streetwear Bundle packages if they get sent to the Postmaster where they can potentially be deleted if the Postmaster becomes full. These packages can be reclaimed from Xûr in Eternity if the Resplendent Reward Package has been claimed but the Streetwear Bundle package is not currently in the player's inventory.
  • Players can now reclaim the Strange Key from Xûr in Eternity if they dismantle it before using it as part of the Magnum Opus quest. The Strange Key can be reclaimed by players who have already obtained it naturally and dismantled it as long as they are on an appropriate step of the quest. 
  • Fixed an issue allowing players to earn rewards from the free chest in Xûr's Treasure Hoard without a Treasure Key.

General 

  • Fixed a bug in text chat where multiple clan messages could be received all at once after re-enabling text chat.
  • Forsaken Ciphers
      • Exchanging Forsaken Ciphers for Ascendant Shards on the Monument to Lost Lights is now only available after players have already acquired dungeon Forsaken Exotics. 
      • The Monument to Lost Lights now displays a waypoint if players have Forsaken Ciphers to pick up.
      • Exchanging Forsaken Ciphers for Ascendant Shards now has a four second purchase timer, to prevent accidental purchases. Buyer's remorse in my holiday season? It's more likely than you think.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/50906

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Destiny 2 Hotfix 3.4.0.2

Jan 11, 2022 - Cozmo_BNG

Activities  

Crucible 

  • Fixed an issue in Iron Banner and Momentum Control playlists where capturing a zone on certain maps did not reward Super energy and show "zone captured" text. 
  • Iron Banner Freelance node now properly displays the longer respawn time setting.  
 

Dares of Eternity 

  • Lowered recommended Power level to 1100. 
  • Fixed an issue where players could be auto launched into Dares of Eternity before acquiring a Heavy weapon. 
  • Additional physics objects are cleaned up between rounds to prevent crashes during long Dares sessions. 
  • Fixed an issue where rewards level (platinum, etc) would be displayed at the end of the activity in regular difficulty. 
 

Presage Exotic Mission 

  • Fixed an issue preventing players from interacting with datapads within the Presage Exotic mission. Datapads and their connected compartments/chests must be accessed in order as players move through the Glykon. 
      • In addition to this fix, the weekly lockout for earning lore book pages for Presage completions was removed. Players will now earn one lore book page per activity completion without any weekly lockout. This should allow players to finish the lore book in the time remaining before The Witch Queen launches. 
 

Dungeon: Grasp of Avarice 

  • Fixed an area where players can get out of the environment in Sunken Lair. 
  • Added geometry to prevent exploiting an encounter by completing it without engaging its mechanics. 
 

Lost Sectors 

  • Fixed an issue where some of the Champions in the Chamber of Starlight lost sector were not counting towards the total for the purpose of calculating rewards, allowing players to skip them and still achieve platinum. 
 

Public Events 

  • Fixed an issue where public event rally flags would not fully regenerate Super energy for Supers in the longer cooldown tiers. 
 

UI/UX  

  • Updated Deuteranopia, Protanopia, and Tritanopia colorblind modes default colors to make it easier to distinguish between combatant health bars. 
  • Fixed an issue where some emblems were not displaying properly. 
  • Fixed an issue where some emblems were not displaying correct art. 
 

Gameplay and Investment 

Armor 

  • Fixed an issue where Icefall Mantle could be activated immediately after Glacial Guard fell off the Titan. 
 

Weapons 

  • Added guaranteed drops of Dreaming City weapons from completing the Blind Well event. 
  • Fixed an issue where Forerunner's catalyst was missing a description string when viewed in the Exotic catalysts menu. 
  • Fixed an issue where Forerunner would spawn with 11 ammo in pvp when running Sidearm Reserves mods. 
      • Sidearm Reserves mod has now been re-enabled. 
  • Fixed an issue where the Poison Wings Spread ornament for Le Monarque had an arrow permanently nocked when stowed. 
  • Fixed an issue where the Braytech M6 ornament for Forerunner caused the weapon's reticle to shrink when aiming down sights. 
 

Accessories 

  • Fixed an issue where The Gray Hornet Sparrow's left pipe wouldn't fire 
 

Abilities 

  • Fixed an issue where the Shadowshot and Silence and Squall Supers were not in the correct passive cooldown tiers. 
  • Fixed an issue where Shatterdive was costing a melee charge on successfully shattering a Stasis crystal with the landing detonation. 
  • Fixed an issue where Frontal Assault was activating when the player attacked dead objects with a charged melee. 

Bounties and Pursuits 

  • Fixed an issue where Weekly Starhorse Bounties could only be completed on one character. 
  • Fixed an issue that could lead to players being unable to obtain the "Magnum Opus II" quest from Xur even after meeting the correct conditions. 
 

General 

  • Fixed an issue where certain Sparrow engine VFX would fail to play. 
  • Fixed an issue where the emblem "The Metal, The Flow" could not be reclaimed in collections if discarded. 
  • Fixed an issue where the item representing the Moments of Triumph T-shirt could never be discarded. 
  • Players who previously completed the Twitch Gift Subscriptions Bounty and did not receive the Watcher's Shade shader can now claim it from Amanda Holliday in the Tower. 
  • The emblem Dreissigste, which is earned by completing Twitch Gift Subscription Bounties, now appears in Collections for players who have unlocked it. 
  • Fixed issue causing the perks on Banshee-44's Legendary weapons to reroll on Wednesdays after the weekly reset. 
  • Wicked Overgrowth shader now displays properly in collections when acquired. 
  • Fixed an issue on the Roster that could cause Destiny 2 to close in circumstances where many friends or clan mates cycled online states in a short window of time. 
      • The fix for this issue may introduce a minor performance hit for players with many friends or clan mates. The team is already working on a fix to improve this performance hit. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/50930

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